Paul von Minenfield

"Adds 15 landmines on your side of the map"
=== Minenfeld determines battles on the first seconds of combat. Keep that in mind. By far he has the strongest defense in the game, by completely stoping the first one or two pushes of your enemy with almost no cost (except against air attacks). You probably wont need to spend any card on defense this 2 times, so abuse of this with some big punish, destroying a base or even the main bunker. The main catch here is that this opportunity wont present to you again, since your landmines will be gone, and your enemy will probably still have their general ability, putting you on a disadvantage. Just as a last tip, remember that this big pushes will probably happen on 1x mana, so have combos suited for that. ===